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If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
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UV Coordinates - These are coordinates of a texture that is to be mapped onto a mesh. Since textures are two dimensional images, a simple pair (u, v) locates a texture point. UV coordinates are mapped to positions on the 3D model. For more detail, see Texturing for Dummies
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Contributors to this page: spacegaier
,
Spacegaier
and
jacmoe
.
Page last modified on Sunday 23 of January, 2011 10:55:54 GMT by spacegaier
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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