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If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
I found this nice bit of info in the API Documentation under Ogre::TextureUnitState::setCubicTextureName, so i thought it should be here in the wiki also.
Cubic textures are made up of 6 separate texture images. Each one of these is an orthoganal view of the world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by rendering a scene to a reflection map of a transparent cube and saving the output files.
Contributors to this page: jacmoe
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OgreWikiBot
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Page last modified on Tuesday 22 of December, 2009 05:09:19 UTC by jacmoe
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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