Architecture and Design in Games
A list of various must-read articles
Welcome to the new Ogre Wiki!
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
Software Architecture
- A FLEXIBLE AND EXPANDABLE ARCHITECTURE FOR COMPUTER GAMES
Jeff Plummer's Masters Thesis
- Jeff Plummer's Writings on Games and Architecture
Other Jeff Plummer articles related to software architecture and games (Offline as of 2012-05-10)
- GameArchitect.net
Articles related to game engine architecture and design.
Example Game Architectures
- The Delta3D Game Engine - A Short Architecture Description and Analysis
by Jeff Plummer (Offline as of 2012-05-10)
- OGE engine overview
by the oge team
Game Object System And Data-Driven Design
- Object Systems
by Doug Church
- A Data-Driven Game Object System
by Scott Bilas
- Building Object Systems
by Alex Duran
- GDC Game Object Structure Summary
by Kyle Wilson
- OGE Component/Object system
by the oge team
Contributors to this page: Daerst
,
jacmoe
and
Igrok
.
Page last modified on Thursday 10 of May, 2012 11:34:49 UTC by Daerst
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
Sidebar
Last changes
- Hydrax
- QtOgre
- SoC2012 Complete the DirectX 11 render system
- SoC2012 Volume Rendering with LOD aimed at terrain
- SoC2012 Improve and Demo the Terrain System
- Mogre and WPF
- SoC2012 Implementation of Off-Screen Particles
- Advanced Ogre Framework
- Ogre overlays using Qt
- Architecture and Design in Games
Search box
Online users
45
online users

