Basic Tutorials
These tutorials assume you know nothing about Ogre
Welcome to the new Ogre Wiki!
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
Basic Tutorials
These tutorials are where you should start learning Ogre, but they assume you know nothing about Ogre, and step you through the process of using the engine one concept at a time. Otherwise see Setting up an Application for a general guidance on how to set up your own project.
- Basic Tutorial 1 : An introduction to the most basic Ogre constructs: SceneManager, SceneNode, and Entity objects.
- Basic Tutorial 2 : Cameras, Lights, and Shadows
- Basic Tutorial 3 : Terrain, Sky, and Fog
- Basic Tutorial 4 : Frame Listeners and Unbuffered Input
- Basic Tutorial 5 : Buffered Input
- Basic Tutorial 6 : The Ogre Startup Sequence
- Basic Tutorial 7 : CEGUI and Ogre
- Basic Tutorial 8 : Multiple and Dual SceneManagers
Contributors to this page: jacmoe
,
system
and
spacegaier
.
Page last modified on Monday 28 of June, 2010 17:15:53 GMT by jacmoe
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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