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Author: Michael Reimpell (Maintainer: Lih-Hern Pang)
Project: OGRE Main Project (BlenderExport)
Type: Python Script
Documentation: Help page
Sources: OGRE SVN
Download: Get from forum link - OGRE Forum Thread
Status and bug reports: OGRE Forum Thread
The script OGRE Meshes Exporter converts meshes and armatures from Blender to OGRE file format XML / binary mesh / material file). It supports the export of
- mesh objects with vertex colours, multiple materials, UV textures and blend modes,
- a multitude of material properties, most notably: ambient, diffuse, specular, emissive, UV textures with and without alpha channel, vertex colours, normal maps, two sided faces,
- keyframe animations of armature actions as skeleton animations,
- keyframe animations of relative mesh shapes as pose or morph animations.
Installation
- Download
+ install Blender
- Download and integrate the Blender Exporter. (zip
| SVN
)
- Copy ogremeshesexporter.py and subfolders to the path ...\blender\.blender\scripts.
- Note: .blender for Blender 2.49b (latest stable) on Windows 7 is located in C:\Users\<name>\AppData\Roaming\Blender Foundation\Blender\.blender\scripts
- Install Python. This is not needed for Blender itself, but for the exporter script. Choose the same Python version
that is used as Base for your Blender version (you'll see it when you start Blender).
See Also
|
Alias: OGRE Meshes Exporter
Alias: OGRE_Meshes_Exporter
Alias: Blender_Exporter
Contributors to this page: TheOnlyJoey
,
spacegaier
,
OgreWikiBot
,
Lf3THn4D
,
jacmoe
,
ecoumans
and
Beauty
.
Page last modified on Saturday 22 of August, 2015 22:31:03 UTC by TheOnlyJoey
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.

