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Author: Daniel Wickert (Haffax)
Project: OGRE Add-on Project (blenderimport)
Type: Python Script
Documentation: ReadMe
Sources: OGRE Addons SVN
Status and bug reports: OGRE Forum Thread
Now Blender can be used to edit meshes created with other tools! Now imports shared vertices and can handle meshes with multiple texture coordinate sets, but only the first set will be used, since Blender only supports one UV set. Armatures and animations are not yet imported.
This script accepts a text XML file as input, created from the OgreXmlConverter tool. The script can also call the converter for you if you edit it and change the path variable.
Contributors to this page: Beauty
,
Spacegaier
and
jacmoe
.
Page last modified on Tuesday 17 of August, 2010 14:48:31 GMT by Beauty
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.

