BloodyMess        
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NxOgre   This page is related to a deprecated version of NxOgre, called BloodyMess. Some code from here may be adopted to newer versions with sufficient care and knowledge.   NxOgre

 


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 What is BloodyMess?

BloodyMess is the latest version of a wrapper for nVidia's (former AGEIA's) PhysX engine(external link), called NxOgre. This version is a complete rewrite and is still in development. Step-by-step, more features will be implemented and in the end, it will support many different physics scenarios, such as different kind of actors with different shapes, volumes, characters, cloths, fluids and so on.

With this new version, a separation between the intrinsic physics code and the renderer specific code was realized. So BloodyMess can now be used with different render systems. One of them is Ogre, for which there are extra classes that combine the physics code with Ogre specific things such as SceneNodes and Entities.

So, all in all, BloodyMess is an easy way to combine Ogre with the powerful PhysX engine.


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 Help

Forum icon question2.gif For any problems you encounter while working with BloodyMess, as well as for detailed questions and propositions, please visit the NxOgre OgreAddons-Forum.


 


Contributors to this page: jacmoe111451 points  and Spacegaier3733 points  .
Page last modified on Wednesday 23 of December, 2009 13:20:58 GMT by jacmoe111451 points .


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As an exception, any source code contributed within the content is released into the Public Domain.