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Authors: Pablo 'Falkon?' D. Buiras, Paul 'Tuan Kuranes?' Cheyrou-Lagrèze
Project: OGRE Add-on Project (ceguimeshviewer)
Type: Standalone Application
Supported Platforms: Linux, Windows
Documentation: ReadMe
Sources: OGRE Addons CVS
, Tuan Kuranes's site
Binaries: OGRE Tools Downloads Area
, Tuan Kuranes's site
Status and bug reports: OGRE Forums Thread
Latest version: related to Ogre 1.7
It is made to be integrated on you Ogre SDK and read your resources.cfg to provide group/mesh/material selector.
Features List :
- Mesh Optimisation (index cache, buffers build edge, tangent)
- All information possible on a -Mesh are accessible
- Skeletal Animation, Pose Animation player
- Animation Optimizer
- Bone list, skeletal display
- LOD Generation
- Material Texture Previewer.
- ATI Tootle visibility vertex optimiser.
Alias: CEGUI_Mesh_Viewer
Contributors to this page: spacegaier
,
sarcacid
,
nosignal
,
jacmoe
,
Boost
and
Beauty
.
Page last modified on Wednesday 27 of October, 2010 14:41:00 UTC by spacegaier
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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Last changes
- Hydrax
- QtOgre
- SoC2012 Complete the DirectX 11 render system
- SoC2012 Volume Rendering with LOD aimed at terrain
- SoC2012 Improve and Demo the Terrain System
- Mogre and WPF
- SoC2012 Implementation of Off-Screen Particles
- Advanced Ogre Framework
- Ogre overlays using Qt
- Architecture and Design in Games

