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Author: Licorna?
Project: OGRE Add-on Project (cinema4dexporter)
Type: Plug-in
Supported Versions: Cinema 4D 9.0, 9.6 and 10 (MS Windows)
Documentation: ReadMe
Sources: OGRE Addons CVS
Binaries: Licorna's web site
Status and bug reports: OGRE Forum Thread
Cinema 4D is a modelling tool for creating 3D models, computer graphics and animations. An advantage is its easy handling and clear menu structure. But it's no cheap software. You will find more about it on Wikipedia
and www.maxon.net
.
If you are a Mac user, you can try to compile the source code downloadable on the ogreaddons SVN
.
To report bugs, for an older Cinema 4D version support, or for some questions, please email me.
Functionalities
- Export of normals
- Export of UV coordinates
- Export of texture name
- Export of skeletal animations
- Auto-conversion in binary fomat (with OgreXMLConverter.exe )
- Export of grouped objects as submeshes of a single mesh?
Installation instructions
Just unzip Ogre3D_Exporter.cdl in the Cinema 4D plugins directory and restart Cinema 4D.
Alternative
If this exporter doesn't comply your wishes, you can look for the commercial exporter I/Ogre
. A trial version is also available.
Contributors to this page: jacmoe
and
Spacegaier
.
Page last modified on Monday 28 of December, 2009 08:37:50 UTC by jacmoe
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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Last changes
- Hydrax
- QtOgre
- SoC2012 Complete the DirectX 11 render system
- SoC2012 Volume Rendering with LOD aimed at terrain
- SoC2012 Improve and Demo the Terrain System
- Mogre and WPF
- SoC2012 Implementation of Off-Screen Particles
- Advanced Ogre Framework
- Ogre overlays using Qt
- Architecture and Design in Games

