Contractors         People and companies who can provide useful services to Ogre-related projects
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Contractors and Service Providers

This page contains a list of people and companies who can provide useful services to Ogre-related projects, such as contract development, consultancy and support.

Legal Disclaimer: Contractors listed here are independent and have no affiliation with the OGRE project. Anyone may add their details here and accuracy of statements is entirely the responsibility of the poster. Any business conducted between clients and contractors is purely between the parties involved and is not endorsed or supported by the OGRE project.

Programming & Technical

Steve Streeting

Can provide: Consultancy, contract development, support.

Location: United Kingdom

Forum Name: Sinbad

Contact: sinbad(at)ogre3d.org

Resumé summary: Steve created OGRE in 2001 and has been the project lead throughout its life, therefore is ideally positioned to provide assistance and contract development to clients using OGRE. Steve has over 14 years professional experience in software development in teams of various sizes, and has been among other things a front-line programmer, team leader, mentor, project manager and technical writer.

Links: LinkedIn Profile(external link)


Paul Cheyrou-Lagrèze

Can provide: Consultancy, contract development, support.

Location: France

Forum Name: Tuan Kuranes

Contact:

Resumé summary: Paul became OGRE user and contributor in 2003, maintaining ogre addons like "OgreBullet", "CeguiMeshViewer", "PagingLandscapeManager", "OgreOde". He has 10 years professional experience in software development.

Links: Website(external link)


Ahmed Ismaiel Zakaria

Can provide: contract development, support.

Location: Redmond, United States

Forum Name: ahmedismaiel

Contact:

Resumé summary: OGRE user since 2003, Commited to Demonstrate & Establish Integrations Between Ogre and Other Commercial Libraries including "SpeedTree" ,"ScaleForm GFX","BinkVideo" ,"dPVS" ,"ATI Tootle" ,"AI Implant" ,"Ageia PhysX" and Proof OGRE's abilities to compete and create AAA Games. He has 3 years professional experience in software development.


Darkwind Media

Can provide: contract development, consultancy, support

Location: Rochester, New York, United States

Forum Name: praetor

Contact: praetor(at)ogre3d.org

Resumé summary: Joined the core Ogre development team in 2007. Started Darkwind Media the same year as an interactive multimedia contracting studio. Our unique set of tools and platforms built on top of Ogre allows us to rapidly develop 3D applications. Our rapid development capabilities allow us to keep at the edge of gaming technology, and our specialty is adapting the latest techniques to non-gaming industries. We have experience in medical and scientific visualizations, training and education applications, and architectural visualization.

Links: http://www.darkwindmedia.com(external link)


Mediaguild UG

Can provide: Online distribution, producer consultancy, contract development

Location: Velbert, Germany

Forum Name: SunSailor

Contact: Andreas.Podgurski(at)Mediaguild.de

Resumé summary: After several years in the game industry, I started my own business last year. I'm providing an online distribution platform, which covers sales, support and deployment. As I'm using OGRE for my own game project, I can provide a toolchain to directly connect your game with my platform. Yet, my platform is web based only, but our deployment client will be available in the 2nd quarter 2010. I'm looking for some more reference projects, which can benefit from the early adopter offer(external link). I'm planning to extend the system with features for multiplayer games, like match making, clan management and a ladder system.

Links: http://www.jade-ds.com(external link), http://www.mediaguild.de(external link)


Solution Providers

Focus Games

Can provide: contract development, modeling and texturing, complete production of small games

Location: United States

Forum Name: johnhpus

Contact:

Links: http://www.focusgames.net Focus Games website(external link)


Lee Sandberg

Can provide: An alternative renderer for Ogre, through a plug-in that enables simple to use hardware occlusion queries and early z out for Ogre.
Lee also provides a scene manager plug-in that allows seamless mixing of in- and outdoor scene managers for fully dynamic destructable levels.

Contact: colorod(at)gmail.com

Resume summary: Lee has worked as a technical artist lead and 3D programmer on Unreal 3 FPS MMOs and FPS MMO soccer games for international game companies. His has been developing these plug-ins and the low level hardware occlusion query support that comes with Ogre for a couple of years.


Contributors to this page: jacmoe60863 points  , tuan kuranes61 points  and Spacegaier1859 points  .
Page last modified on Saturday 19 of June, 2010 07:04:54 GMT by jacmoe60863 points .


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