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Contractors and Service Providers
This page contains a list of people and companies who can provide useful services to Ogre-related projects, such as contract development, consultancy and support. |
Table of contents
Legal Disclaimer: Contractors listed here are independent and have no affiliation with the OGRE project. Anyone may add their details here and accuracy of statements is entirely the responsibility of the poster. Any business conducted between clients and contractors is purely between the parties involved and is not endorsed or supported by the OGRE project. |
Programming & Technical
Steve Streeting
Can provide: Consultancy, contract development, support.
Location: United Kingdom
Forum Name: Sinbad
Contact: sinbad(at)ogre3d.org
Resumé summary: Steve created OGRE in 2001 and has been the project lead throughout its life, therefore is ideally positioned to provide assistance and contract development to clients using OGRE. Steve has over 14 years professional experience in software development in teams of various sizes, and has been among other things a front-line programmer, team leader, mentor, project manager and technical writer.
Links: LinkedIn Profile
Paul Cheyrou-Lagrèze
Can provide: Consultancy, contract development, support.
Location: France
Forum Name: Tuan Kuranes
Contact:
Resumé summary: Paul became OGRE user and contributor in 2003, maintaining ogre addons like "OgreBullet", "CeguiMeshViewer", "PagingLandscapeManager", "OgreOde". He has 10 years professional experience in software development.
Links: Website
Ahmed Ismaiel Zakaria
Can provide: contract development, support.
Location: Redmond, United States
Forum Name: ahmedismaiel
Contact:
Resumé summary: OGRE user since 2003, Commited to Demonstrate & Establish Integrations Between Ogre and Other Commercial Libraries including "SpeedTree" ,"ScaleForm GFX","BinkVideo" ,"dPVS" ,"ATI Tootle" ,"AI Implant" ,"Ageia PhysX" and Proof OGRE's abilities to compete and create AAA Games. He has 3 years professional experience in software development.
Darkwind Media
Can provide: contract development, consultancy, support
Location: Rochester, New York, United States
Forum Name: praetor
Contact: praetor(at)ogre3d.org
Resumé summary: Joined the core Ogre development team in 2007. Started Darkwind Media the same year as an interactive multimedia contracting studio. Our unique set of tools and platforms built on top of Ogre allows us to rapidly develop 3D applications. Our rapid development capabilities allow us to keep at the edge of gaming technology, and our specialty is adapting the latest techniques to non-gaming industries. We have experience in medical and scientific visualizations, training and education applications, and architectural visualization.
Links: http://www.darkwindmedia.com
Mediaguild UG
Can provide: Online distribution, producer consultancy, contract development
Location: Velbert, Germany
Forum Name: SunSailor
Contact: Andreas.Podgurski(at)Mediaguild.de
Resumé summary: After several years in the game industry, I started my own business last year. I'm providing an online distribution platform, which covers sales, support and deployment. As I'm using OGRE for my own game project, I can provide a toolchain to directly connect your game with my platform. Yet, my platform is web based only, but our deployment client will be available in the 2nd quarter 2010. I'm looking for some more reference projects, which can benefit from the early adopter offer
. I'm planning to extend the system with features for multiplayer games, like match making, clan management and a ladder system.
Links: http://www.jade-ds.com
, http://www.mediaguild.de
Solution Providers
Focus Games
Can provide: contract development, modeling and texturing, complete production of small games
Location: United States
Forum Name: johnhpus
Contact:
Links: http://www.focusgames.net Focus Games website
Lee Sandberg
Can provide: An alternative renderer for Ogre, through a plug-in that enables simple to use hardware occlusion queries and early z out for Ogre.
Lee also provides a scene manager plug-in that allows seamless mixing of in- and outdoor scene managers for fully dynamic destructable levels.
Contact: colorod(at)gmail.com
Resume summary: Lee has worked as a technical artist lead and 3D programmer on Unreal 3 FPS MMOs and FPS MMO soccer games for international game companies. His has been developing these plug-ins and the low level hardware occlusion query support that comes with Ogre for a couple of years.
Contributors to this page: jacmoe
,
tuan kuranes
and
Spacegaier
.
Page last modified on Saturday 19 of June, 2010 07:04:54 GMT by jacmoe
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.

