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Author: Paul-Jan Pauptit from Delgine
Project: External Project
Type: Plug-in
Binaries: Delgine Download Area
Status and bug reports: OGRE Forums Thread
, Delgine Forums Thread
DeleD Plugin that enables you to export Ogre .mesh and/or .xml files (including .material).
About DeleD
DeleD is a 3D modeler designed to help you create content for your game project, whether you're a professional or indy game developer. Other areas in which you can put DeleD to good use are, for example, educational services, webdesign, prototyping and image creation.
DeleD focusses on five areas to provide in your daily modeling needs. These are:
* Geometry Editing: DeleD has lots of tools to modify 3D objects, including Smoothing and Boolean Operators
* Animation: DeleD provides a basic animation system allowing you to create animated objects in no-time
* UV Mapping: DeleD has a build-in UV editor, enabling you to skin your objects in detail
* Lightmapping: DeleD lights up your world with advanced lightmapping functions
* Raytracing: DeleD can create stunning pictures with its build-in raytracer
In addition to that, DeleD has great support for commonly used fileformats / game engines + we'll add yours if wanted!
So whatever pipeline you're using, DeleD fits in perfectly. And as if that isn't enough already, DeleD comes with hundreds of professional textures and prefabricated 3D models.
DeleD is easy enough to be used by novice modelers yet also powerful enough to be the choice tool of veteran modelers.
DeleD - Building 3D Worlds with Ease
DeleD is a 3D modeler and level-editor combined into one. It focusses at game development and is specifically designed to create static objects/worlds. DeleD unites the functionality needed to create complex 3D scenes with an easy-to-understand userinterface: learn to build worlds within the hour!
The concepts behind DeleD are simple. Draw and manipulate textured cubes, spheres, rectangles, grids, cylinders and more. Combine them into new 3D objects and use those to create complete scenes. Then use various types of lights like spotlights, directional lights or pointlights to bring your scene to life.
Use these concepts to create your game content fast and easily!
The pictures on the left show what you can do with DeleD today.
See also
Contributors to this page: jacmoe
,
OgreWikiBot
and
Beauty
.
Page last modified on Saturday 22 of January, 2011 18:47:33 UTC by jacmoe
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
Sidebar
Last changes
- Hydrax
- QtOgre
- SoC2012 Complete the DirectX 11 render system
- SoC2012 Volume Rendering with LOD aimed at terrain
- SoC2012 Improve and Demo the Terrain System
- Mogre and WPF
- SoC2012 Implementation of Off-Screen Particles
- Advanced Ogre Framework
- Ogre overlays using Qt
- Architecture and Design in Games

