Documentation Architecture         The architecture of Ogre illustrated by class and collaboration diagrams
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High level overview

Class diagram showing Root and Manager classes

The class diagram shows the Root class of OGRE and all of the Manager classes that gives access to the different subsystems.

  • The Root holds a reference to the current SceneManager and to an enumerator that allows other types of scene graphs to be loaded.
  • The RenderSystem is an abstract class that separates the Root from the specific implemention of the RenderSystem, OpenGL or Direct3D.
  • The ResourceManager is an abstract class that is subclassed by a number of managers that handles resources such as textures, materials and fonts.
  • All of the classes in the diagram except for RenderSystem, SceneManager and RenderWindow are using a singleton template to ensure that there is only one instance of each class.

The render cycle

Sequence diagram showing the rendering of one frame

Contributors to this page: jacmoe60863 points  and OgreWikiBot .
Page last modified on Monday 04 of January, 2010 17:55:54 GMT by jacmoe60863 points .


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