If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
Name: Flour
Version: 0.3.2 (stable)
Author: betajaen
Download: Flour directory
Support: NxOgre forum
Flour, are we going to bake?
Well, kind a. We are going to bake heightfields, meshes and other stuff for NxOgre. All this is done by a little nice tool called: Flour. Currently it is still command line based, but a graphical tool is in development.
Usage
Well the usage is pretty well explained by the tool itself. Just open a DOS prompt, and move to the directory that Flour is installed in (usually C:/Program Files/flour/):
Then type in:
flour what-is
To make Flour list up all the possible commands that can be filled in the place holder used above, just type in:
flour
Note: If you are not sure whether Flour works as it should, ask it to run a stress test on NxOgre and PhysX:
flour test
Limits
- Convex Mesh (*.nxs) have a vertex limit of 256.
- Triangle Meshes (*.nxs) cannot be converted from Ogre Meshes that uses shared vertices.
- Skeleton meshes (*.xsk) have a vertex limit of 64 and an edge limit of 256.
- HeightFields (*.xhf) can be only converted from 8-bit or 16-bit raw grayscale images, with no header information. In Photoshop;
Image, Mode, GrayScale. File, Save as, Photoshop RAW, Header: 0.Satisfies this.
Official Wiki and Website
- Forum - Ogre Portal for NxOgre
Betajaen's Guide to creating a Bloody mess
Code snippetsbloody mess
General - Particles - Mesh Cooking - Cloths
Spacegaier's Tutorialsbloody mess
Setting up BloodyMess - First steps - Visual Debugger - Volumes & Triggers - Kinematics - Raycasting? - Resources and Meshes
Contributors to this page: jacmoe
and
Spacegaier
.
Page last modified on Monday 28 of December, 2009 10:01:13 GMT by jacmoe
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.

