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Author: Xavier 'Xavyiy' Verguín González
Project: OGRE Add-on Library (water)
Version: 0.5.1
Supported Platforms: Windows, Linux, Mac
Supported Ogre Releases: 1.4, 1.6
Documentation: API Documentation(0.5 for the moment, 0.5.1 included in the sources .rar package)
, Demo application source code and forum support
License: GNU Lesser General Public License
(free for any use)
Status and bug reports: Hydrax forum
Table of contents
Introduction
Hydrax is an add-on for Ogre which aim is to provide an easy-use library in order to render pretty water scenes.
It's fully configurable, all effect, such as water depth effects, smooth transitions, foam effects, caustics, underwater god rays, ... can be modified in real-time as well as all options that do not depend of shaders such as Rtt's texture quality, hydrax geometry and noise modules options, you can change between different modules(geometry and noise) on-fly, etc... Hydrax has a modulable interface wich allows any kind of water geometry, actually there're three modules availables: The infinite ocean module, based on the projected grid concept, the simple grid module and the radial grid module; of course, hydrax geometry modules and noise modules can be coded by users.
Videos
Screenshots
Underwater rendering: (With underwater reflections and sun god rays!)
Videos
- Hydrax-SkyX demo video
- FFT noise video
- 0.4 HD preview
- 0.4 preview2 (mp4, 30Mb)
- Hydrax v0.2 preview
- Hydrax v0.2 preview 2
Main features
- Realistic fresnel refraction and reflection effects
- Intelligent depth effects based on depth maps
- Smooth transitions effects: Smooth transitions with all objects in the scene using the depth map
- Caustics effects
- Sunlight effects (Colour, Position, Sun strength, area, etc...)
- Full underwater effects like underwater reflections, god rays...
- Foam effects
- Water editor
- Vertex and GPU Normals generation
- Decals support (to place any kind of texture on the water, like ship trails, water vegetables, etc)
- Modulable interface (Geometry and noise modules)
- HLSL and CG support (and GLSL in future versions)
Geometry modules:
- Projected grid
- Simple grid
- Radial grid
Noise modules:
- Perlin
- FFT
Downloads
- Precompiled demo
(version 0.5.1)
While running the demo press 'M' to switch water presets! - Hydrax/Demo sources and media files
(version 0.5.1)
(Code::Blocks and VC++ 2005 project files included) - Hydrax editor
(with sources, version 0.5.1)
Hydrax config files are saved in bin/release/saved - Linux package
(old version 0.3)
Note: view Readme_Linux.txt - Mirror
of all published Hydrax files
Linux install packs (by user SanguinarioJoe):
- libhydrax_0.5.4-Ubuntu2.tar.gz
- hydrax-demo_0.5.4-Ubuntu1.tar.gz
- file overview
of user SanguinarioJoe - maybe there is a newer version available
Support the author
If you have loved Hydrax, consider making a donation: (Xavyiy)
Roadmap
Version 0.6:
Library:
- Improve underwater rendering. Update underwater depth calculations based on the distance, like the Crysis (Crytek) approach.
- Improve Perlin and FFT normal map generator shaders
- GLSL shaders
- Multi-camera rendering support
- Ogre 1.7.X native support
Editor:
- Port RBGui to Ogre 1.7.X
- Port the editor to Ogre 1.7.X
Demo:
Examples:
- Advanced example: using custom textures for depth calculations (0.5 version feature)
- Advanced example: creating ship trails (decals).
Tutorials:
- Creating custom geometry and noise modules
See also
- Hydrax forum - News, details, questions, bug reports
- Hydrax API documentation
- Managed Hydrax Wrapper - For use with Mogre
- EGO Game Editor - Has support for Hydrax
Contributors to this page: Xavyiy
,
Sargo Darya
,
SanguinarioJoe
,
jacmoe
,
Doc_QuicknDirty
,
Beauty
and
amirabiri
.
Page last modified on Sunday 09 of October, 2011 11:07:07 GMT by Xavyiy
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.

