Intermediate Tutorials
These tutorials each cover a specific aspect of using Ogre.
Welcome to the new Ogre Wiki!
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
Intermediate Tutorials
These tutorials each cover a specific aspect of using Ogre. Note that these are kept as simple as possible. In some cases, good Object Oriented design is discarded for the sake of simplicity and clarity (though we will always try to point these design flaws out).
- Intermediate Tutorial 1 : Animation, Walking Between Points, and Basic Quaternions
- Intermediate Tutorial 2 : RaySceneQueries and Basic Mouse Usage (Part 1 of 2)
- Intermediate Tutorial 3 : Mouse Picking (3D Object Selection) and SceneQuery Masks (Part 2 of 2)
- Intermediate Tutorial 4 : Volume Selection and Basic Manual Objects
- Intermediate Tutorial 5 : Static Geometry
- Intermediate Tutorial 6 : Projective Decals
- Intermediate Tutorial 7 : Render to texture (RTT)
Contributors to this page: jacmoe
and
Spacegaier
.
Page last modified on Monday 28 of June, 2010 17:24:57 GMT by jacmoe
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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