Welcome to the new Ogre Wiki!
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
0.2.3
- Bug fix : when you change name, log name is changed too now
- Code : Little code review
- Function : Joof can now convert meshes and skeletons to Ogre xml
0.2.2
- Code review (duplicated code in a simple function)
- Function : Settings can be reset
- Support of 1.0.x removed (too much bugs and not enought options)
- Tested with Ogre command line tools 1.2.0RC2 to 1.4.3
0.2.1
- Code review
- Bug fix : Settings don't save changes if cancel
- Bug fix : Mesh conversion load "o" option now
- Bug fix : Mesh file selection for an upgrade is working now
- Bug fix : Error logs can be selected and read now
- Code : Meshes and skeletons conversion are in separated modes (better selection and less code ...)
- Code : Support of Ogre 1.4.3
0.2
- Code : Joof is completly rewritten
- Bug fix : Target Ogre version was not correctly loaded in options window
- Errors management : Can't launch a treatement without having a Ogre version in tempory
- Errors management : Joof can't destroy old meshes when MeshUpgrade is launched
- Errors management : Joof can't launch save options without having a Ogre version
- Bug fix : Better skeleton management (Joof did not correctly load skeletons into temporary files before)
- Errors management : OgreXmlConverter and OgreMeshUpgrade detection in settings
- Errors management : Limit LOD percents to 99 max
- Better logs management (Upgrade logs are named and saved in logs dir)
- Each treatment delete old logs now
- Function : You can read logs now into Joof after a treatment
Contributors to this page: jacmoe
and
OgreWikiBot
.
Page last modified on Thursday 24 of December, 2009 15:39:57 GMT by jacmoe
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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