MOGRE        
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MOGRE (Managed OGRE) is an advanced .NET wrapper for OGRE, hosted on sourceforge(external link). The "glue" code between C++ and .NET is developed using C++/CLI, which offers great flexibility and low-level control of how the wrapping should work.

MOGRE goes beyond a plain wrapper: The OGRE classes are integrated into the .NET framework seamlessly (see OGRE-MOGRE interconnection).

Retired author: Bekas | Current maintainer: list of maintainers | Wiki support: Beauty | Hall of fame

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Mogre 1.7.1 (beta) released!
Look here, test it and give feedback.

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Introduction & Installation
Get a little introduction to MOGRE and learn how to download and install it.
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Using MOGRE
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Code Snippets
C# Snippets Tools and Libraries for Mogre
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News
  • 2010-08-19: For a few weeks we have a bug tracker(external link) for Mogre - now you know (-;
  • 2010-08-18: WarehouseJims MOGRE HOWTO - a new and huge page with useful information (thanks to WarehouseJim)
  • 2010-08-14: Terrain and Paging component wrapper got its first pre-alpha release
  • 2010-08-06: SkyX wrapper released for Sky simulation
  • 2010-07-xx: User mstoyke is our new main maintainer for Mogre, supported by others
  • 2010-06-25: MOGRE 1.7.1 SDK beta(external link) updated to revision~72
  • 2010-06-22: Maintainer GantZ retired - follower discussion here
For older messages, see Mogre News history.
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Special Links
Official links for the project.
  • MOGRE Forum - the official forum
  • Sourceforge page(external link) - the official binaries and the old source repository (Subversion) are hosted here
  • Mogre sources(external link) - the new official repository (Mercurial). For how to get write access, see here. The old SVN repository can be found here(external link) (read-only, no more updates).
  • Mogre SDK(external link) - package with installer, demos and binary files
  • Bug Tracker(external link) - The official bug/feature request/issue tracker of Mogre.
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Miscellaneous Wiki Pages
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Addons for MOGRE
Addons or plugins are libraries that add new features to target platform, in this case MOGRE, an addon can add support for -GUI widgets, Physics simulations, terrain, AI,networking, special effects, etc,etc. With the right set of addons you can easily build a toolset or even a full GameEngine. But remember a GameEngine needs to be a consistent and integrated library with a custom framework.
Overview: Mogre Add-ons
A tutorial for integrating OGRE (C++) addons in MOGRE (C#) using C++/CLI is planned by Marioko (wrapping infos are in this thread and in Wikipedia(external link))


Contributors to this page: Beauty846 points  , spacegaier1859 points  , mstoyke1 points  , manski1 points  and jacmoe60863 points  .
Page last modified on Wednesday 08 of September, 2010 23:20:02 GMT by Beauty846 points .


The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.