Materials and Textures
Snippets demonstrating the use of materials and textures
Welcome to the new Ogre Wiki!
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
Materials and Textures
- URLArchive
- Merging and transforming archives
- Creating dynamic textures
- Saving dynamic textures
- Per renderable transparency
- Exporting3DTextures
- MaterialExamples
- RotatingATextureUsingGetYaw
- ObjectTextDisplay
- MovableTextOverlay
- ObjectTitle
- PGF
- TerrainMeshDecal
- Light mapping
- Reloading materials and parsing material scripts
- Extending the Ogre GUI demo to reload textures on the fly
- ColoredTextAreaOverlayElement
- FadeEffectOverlay
- CropImage
- Creating transparency based on a key colour in code
- Merge exe with a media zip
- Render entitys to rttTex
- Compositor
- CompositorLogic Framework
- Loading Image from Disk
Contributors to this page: jacmoe
.
Page last modified on Sunday 03 of January, 2010 02:33:38 GMT by jacmoe
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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