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Author: Omek Interactive
(released to the community under the New BSD License)
Project: OGRE Add-on Project (mayaextras/mayaAnimExporter)
Type: Plug-in
Documentation: ReadMe
Sources: OGRE Addons CVS
Binaries: OGRE Addons Downloads Area
Status and bug reports: OGRE Forum Thread
Overview
This Maya Plug-in exports the selected node's animation curves to an anim xml file.
Select any number of nodes in outliner window, and their animation curves will be
written to the anim xml file when the command below is invoked. The anim file is a simple
xml file that can be easily read and rendered by Ogre (see sample code).
Usage
exportSceneNodeAnim "d:/output.anim"
Building from source
In order to build the plug-in, you need TinyXML (and the Maya API, of course). After building the project, copy the mll file to your Maya Plug-ins dir, and run the command.
Contributors to this page: jacmoe
and
OgreWikiBot
.
Page last modified on Monday 28 of December, 2009 03:57:00 GMT by jacmoe
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.

