Maya Exporter        
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Maintained by: bisco?
Project: OGRE Main Project (MayaExport)
Type: Plug-in
Supported Versions: Maya 6.0, 6.5, 7.0, 8.0, 8.5, 2008, 2011, 2012
Documentation: Readme.txt(external link)
Sources: OGRE Mercurial(external link)
Binaries: OGRE Tools Downloads Area More comprehensive OGRE Tools Downloads Area(external link)
Status and bug reports: OGRE Forums


This is the plugin for exporting from Maya to OGRE mesh and skeleton formats.

Maya 2011 - 2012 exporter for Windows

  1. Download a pre-built .rar file from Media fire(external link)
  2. Follow the instructions in INSTRUCTIONS.txt

 

Maya 6.5 - 2008 exporter for Windows

  1. Download a pre-built .zip file from the tools page
  2. Copy the contents of the \mel folder and OgreXMLConverter and related files into DRIVE:\My Documents\maya\VERSION\scripts
  3. Edit your userSetup.mel file and add the line "source OgreExporter"
  4. Start Maya and go to Preferences->Plug-Ins and check the OgreExporter.mll box (Autoload it if you'd like too. There should now be an Ogre menu

 

Maya 6 exporter for Windows

  1. Build exporter linking with the libs for the maya version you are using. You can find those inside $path\Alias\MayaX.X\include and $path\Alias\MayaX.X\lib directories.
  2. Copy Ogrenew/Tools/MayaExport/exporter/lib/release/ogreExport.mll to Alias/MayaX.X/bin/plug-ins/
  3. Copy Ogrenew/Tools/MayaExport/mel/exporter/*.* to Alias/MayaX.X/scripts/others/
  4. Start Maya
  5. Type ogreExporter at the commandline to start the exporter, or get it from the HotBox of Maya.

 
If you want to use the option in the exporter to automagically create binary meshes, then you must have the standard OgreXmlConverter.exe in the path.


Contributors to this page: jacmoe111451 points  , sarcacid623 points  , Qubodup and nosignal220 points  .
Page last modified on Sunday 31 of July, 2011 23:22:34 GMT by jacmoe111451 points .


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