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MONSTER_2.material
vertex_program MONSTER_vs hlsl material MONSTER_2 { technique { pass { //scene_blend add //for fadeout, but buggy, do not use vertex_program_ref MONSTER_vs { param_named tile_factor float 10.0 param_named fade_start_dist float 1.0, param_named fade_end_dist float 10.0, //TODO: put into shader as #define } fragment_program_ref MONSTER_ps { } // diffuse map texture_unit { tex_coord_set 0 texture diffuse_map.jpg //filtering trilinear } //ao map texture_unit { tex_coord_set 1 texture ambient_occlusion_map.dds //filtering trilinear } //normalHeightMap map texture_unit { tex_coord_set 0 texture normal_height_map.tga //filtering trilinear } } } }
Contributors to this page: jacmoe
.
Page last modified on Monday 28 of June, 2010 19:51:15 UTC by jacmoe
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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