If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
The basic usage of NxOgre
Some information about the basic usage of NxOgre.
All in all
There's one world containing different scenes. The objects from one scene can't interact with any object from any other scene. A scene contains any count of actors which are connected via joints. Joints are invisible bones between 2 actors which control how the they can behave with each other.
Actors
Actors are cars, boxes, trees, ... inside NxOgre or at least their physical representation. When creating an actor with mWorld->createActor, you won't see anything inside Ogre because there's no visualization for the actor. An actor is a pure physical thing and this is where bodys come in.
Bodys
Bodys are normal NxOgre actors with visualization, in NxOgre it's an ogre entity. When creating a body, NxOgre keeps track of it and changes the Ogre entity assinged to the body according to the actor.
Working with actors
You actually can work with bodys, but as soon as you write your own game systems
Official Wiki and Website
- Forum - Ogre Portal for NxOgre
Betajaen's Guide to creating a Bloody mess
Code snippetsbloody mess
General - Particles - Mesh Cooking - Cloths
Spacegaier's Tutorialsbloody mess
Setting up BloodyMess - First steps - Visual Debugger - Volumes & Triggers - Kinematics - Raycasting? - Resources and Meshes
Contributors to this page: jacmoe
and
Spacegaier
.
Page last modified on Wednesday 23 of December, 2009 09:38:44 GMT by jacmoe
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.

