OGRE Exporters        
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OGRE Exporters

This section is for the tools that help artists getting data out of authoring tools and into OGRE. There are many exporters available, some in the main Ogre distribution, some in ogreaddons and some external. See the DCC Tutorials page for tutorials on the actual content creation.
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3DS Max
  • OgreMax Scene Exporter: 3ds Max 2012/2011/2010/2009/2008/9/8 exporter that generates all core OGRE mesh/material files plus .scene files. Includes two viewer applications, scene loading source code, documentation, and sample scenes.
  • Easy Ogre Exporter: 3DS Max exporter plugin for Max9 to Max 2012. Dot Scene, standard materials, skeletons and nodes animations.
  • LEXIExporter: Native 3DS Max exporter plugin. (Was part of the 'official' Ogre tools. Not maintained. Last version supported Max 9).
  • Mesh & Animation Exporter: Supports Biped, Physique and Skin modifiers. (Was part of the 'official' Ogre tools. Replaced by Lexi. Not maintained. Last version supported Max 5, 6, 7).
  • Scene Exporter: Exports scenes into .scene format.
  • 3DSMax MountNodeSet Exporter: Bone Tag XML exporter.
  • 3DS2Mesh: Direct converter from .3ds to .mesh and .material.
  • Octopus: Collection of plugins and utility applications for 3ds Max. The project page says "has not been updated to support the latest version of max". The examples show Max6.
  • oFusion: Next-generation toolset for developing game content. Includes realtime 3ds Max OGRE viewport. The latest oFusion CE (Free Community Edition) was 2007 and supports Max9. oFusion Pro is still actively developed, but it is hard to tell from the site which versions of max is stably supports. There is mention of at least some support for max 2011 which is being actively improved.
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Maya
  • OgreMax Scene Exporter: Maya 2012/2011/2010/2009/2008 exporter that generates all core OGRE mesh/material files plus .scene files. Includes two viewer applications, scene loading source code, documentation, and sample scenes.
  • Maya Exporter: Exports animated meshes from Maya (part of the 'official' Ogre tools).
  • LFA Scene Manager: Mesh and Scene exporter for Maya.
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Softimage/XSI
  • OgreMax Scene Exporter: Softimage 2012/2011/2010 and XSI 7/6 exporter that generates all core OGRE mesh/material files plus .scene files. Includes two viewer applications, scene loading source code, documentation, and sample scenes.
  • OGRE XSI Exporter: Mesh, animation and material exporter for Softimage XSI.
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Blender
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Wings 3D
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Cinema 4D
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DeleD
  • DeleD Exporter: Exports OGRE .mesh and/or .xml files (including .material).
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Gile[s]
  • Giles Exporter: An exporter for Gile[s], a global illumination system.
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FSRad
  • OGRE FSRad: OGRE interface for Fluid Studios' radiosity processor.
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VRML Converter
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MilkShape 3D
  • Milkshape Exporter: Exports meshes and armature animations to OGRE.
  • MS3D2XML: Direct converter from .ms3d to OGRE XML mesh format.
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LightWave
  • Lwo2Mesh: Direct converter of LightWave objects into OGRE meshes.
  • LightWave to OGRE: Export objects, skeletal animations, poses, poses animations and scenes to OGRE.
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TrueSpace
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AC3D
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RenderMonkey
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Google Sketchup
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Bioware
  • MDL2Mesh: Direct converter from .mdl to mesh, skeleton and material.
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OGRE
  • Bitmap Font Builder Tool: Converter to OGRE .fontdef 'glyph' statements.
  • Joof: Convert OgreXml to mesh and skeleton format and upgrade meshes.
  • MeshMagick: Mesh (and skeleton) manipulation tool for Ogre meshes (and skeletons).

 


Alias: Exporters, OGRE_Exporters


Contributors to this page: arkeon1 points  , spacegaier3733 points  , sarcacid623 points  , nosignal220 points  , Nedelman11 points  , JustBoo , jacmoe111451 points  and Beauty5965 points  .
Page last modified on Wednesday 01 of February, 2012 10:07:45 GMT by arkeon1 points .


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As an exception, any source code contributed within the content is released into the Public Domain.