OgreArticles         Articles about various Ogre topics (no code)
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Ogre Articles

Articles about various Ogre related topics (without code).


OGRE Articles
This whole page is for indepth articles utilizing Ogre and various libraries or concepts. External links and tutorials can be found on the External Resources page. Do look there, as you may find articles related to Ogre, but are maintained off site. For articles on Art and digital content see DCC Resources.

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Animation

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Application Development

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Application Design

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Input

  • Using SDL Input - A way to use the SDL library to handle user input to control your Ogre project. Bypassses the need for the Ogre input system and allows for joysticks and other input devices.
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Lighting

  • Deferred Shading - An article explaining how to use Ogre's compositor framework and various hooks to set up alternative rendering pipelines. Based on the Deferred Shading sample.
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Networking

  • OpenTNL - OpenTNL Very Simple Interface
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Ogre in General

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Performance

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Physics

  • OgreBullet - Bullet Physics wrapper for OGRE.
  • OgreODE - OgreODE, an easy way to implement ODE physics with OGRE
  • GettingStartedWithOde: Physics and Collisions using the Open Dynamics Engine physics and collision library.
  • ODE Simulation Stability: How to reduce jitter and explosions in your ODE/OGRE simulations.
  • OgreNewt: Using Newton with Ogre, via OgreNewt - a beginners guide
  • NxOgre: PhysX Wrapper For OGRE
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Scene Managers

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Scripting

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Sound

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Terrain

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Video


Contributors to this page: dark_sylinc1 points  , OgreWikiBot , Noman , manski1 points  and jacmoe60863 points  .
Page last modified on Thursday 12 of August, 2010 22:39:41 GMT by dark_sylinc1 points .


The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.