OgreArticles         Articles about various Ogre topics (no code)
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Ogre Articles

Articles about various Ogre related topics (without code).
OGRE Articles
This whole page is for indepth articles utilizing Ogre and various libraries or concepts. External links and tutorials can be found on the External Resources page. Do look there, as you may find articles that are related to Ogre, but maintained off site. For articles on Art and digital content, see DCC Resources.

 

 

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Animation

 

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Application Development

 

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Application Design

 

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Input

  • Using SDL Input - A way to use the SDL library to handle user input to control your Ogre project. Bypassses the need for the Ogre input system and allows for joysticks and other input devices.

 

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Lighting

  • Deferred Shading - An article explaining how to use Ogre's compositor framework and various hooks to set up alternative rendering pipelines. Based on the Deferred Shading sample.
  • JaJDoo Shader Guide - Many pages full of useful information about shader programming

 

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Networking

  • OpenTNL - OpenTNL Very Simple Interface

 

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Ogre in General

 


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Performance

 

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Physics

  • OgreBullet - Bullet Physics wrapper for OGRE.
  • OgreODE - OgreODE, an easy way to implement ODE physics with OGRE
  • GettingStartedWithOde: Physics and Collisions using the Open Dynamics Engine physics and collision library.
  • ODE Simulation Stability: How to reduce jitter and explosions in your ODE/OGRE simulations.
  • OgreNewt: Using Newton with Ogre, via OgreNewt - a beginners guide
  • NxOgre: PhysX Wrapper For OGRE

 

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Scene Managers

 

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Scripting

 

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Sound

 

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Terrain

 

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Video


Contributors to this page: Latin11 points  , OgreWikiBot , Noman36 points  , manski497 points  , jacmoe111451 points  , dark_sylinc592 points  , CoreDumped309 points  and Beauty5965 points  .
Page last modified on Friday 02 of September, 2011 21:16:10 GMT by Latin11 points .


The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.