OgreBullet        
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OgreBullet

Bullet physics wrapper for Ogre

OgreBullet is in the ogre CVS repository, module ogreaddons.

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Boxes flying and colliding in Ogre Bullet Demo

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Vehicle from the same demo

OgreBullet is a wrapper, which allows you to easily integrate Bullet Physics Engine into your project. Bullet is available here(external link)
Currently the wrapper supports nearly all latest Bullet features (version 2.64). More are being added every week.

What is Bullet?
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including PlayStation 3, Open Source multiplatform C++ under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D and COLLADA 1.4 Physics tools support.

Just some of the features:

Multi Platform support:
Playstation 3, XBox 360, Wii, Win32, Linux, Mac OSX etc.
Parallel optimizations for Cell SPU, multi-core
Fully Open Source, ZLib license (free for commercial use)
Used by several professional game companies in AAA titles on Playstation 3, XBox 360, Wii and PC

Supports various shape types:
Convex Polyhedron, Box, Sphere, Cone, Cylinder, Capsule, Static Triangle Mesh, Heightfield

Single Queries:
Closest Point/Normal/Distance
Penetration Depth estimation
Ray Cast
Linear Cast / Swept Collision Test
Experimental Continuous Collision Detection/Time of Impact (incl. Rotation)

Optimizations:
Sweep and Prune Broadphase
Bounding Volume Hierarchy for Static Triangle Mesh (AABB tree)
Allows re-use of graphics mesh, instead of duplicating (using index/stride)

Dynamics Features:
Framework with 2 different Constraint Solvers
Sequential Impulse
Projected Gauss Siedel (quickstep)
Hinge, Point to Point Constraint, Twist Cone Constraint (ragdolls)
Automatic de-activation (sleeping)
Generic 6 Degree of Freedom Constraint , Motors, Limits
LCP Warm starting of contact points

And more...(external link)

You can always find help and advice at the official OgreBullet forums.

Get the links to download the latest SDK (available from Tuan's website) here.

Don't forget to visit Bullet forums(external link) full of ideas, help and advise. Also, official wiki, manual and doxygen API are also there!

OgreBullet Tutorials


Contributors to this page: jacmoe60863 points  and Tuan kuranes61 points  .
Page last modified on Tuesday 15 of June, 2010 05:33:35 GMT by jacmoe60863 points .


The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.