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If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
Author: Derek Nedelman
Project: OgreMax Scene Exporter
Type: Plug-in
Supported Versions: 2012/2011/2010/2009/2008/9/8, Maya 2012/2011/2010/2009/2008, Softimage 2012/2011/2010 and XSI 7/6, Ogre 1.8/1.7.x
Home Page: www.ogremax.com
Table of contents
About
The OgreMax Scene Exporter exports scenes to the .scene format. In addition, it includes two viewer applications, scene loading source code, documentation, and sample scenes.
Documentation
- Exporters
- Viewers
Exporter Features
- Scene Export
- Nodes
- Cameras
- Lights
- Entities
- Meshes
- Custom user data
- Track/look targets
- Environment (sky box, sky dome, sky plane, environment range, fog, ambient color, shadow settings)
- Billboard sets and billboards
- Planes
- Externals
- Terrain (using a scene stand-in)
- Particle systems (using a scene stand-in)
- Scene node animation
- Note tracks
- Models (describes a collection of objects)
- Mesh Export
- Pose animation. Supports the Morpher modifier
- Morph animation. Any type of animation can be exported as a morph
- Skeleton animation. Supports the Skin and Physique (Character Studio) modifiers
- Export as triangles, points or lines (visible edges)
- Vertex colors
- Normals
- Texture coordinates
- Submeshes (for multi-submaterials)
- Level-of-detail (LOD) generation
- XML and binary formats
- Automatic mesh instances
- Material export
- Custom Ogre material type and a real time material viewer
- Full Ogre material support when using custom Ogre material type
- Custom Ogre material integrates with the 3DS Max "render to texture" feature, making it easy to create and use precalculated lighting maps
- Bitmap export
- Copy/convert scene bitmaps to output directory
- Custom Scene Viewports
- Preview scene objects and their animations in real-time
- OgreMax material changes shown instantly within viewports
- Create as many viewports as you want, either embedded within the standard viewports or free-floating above the main user interface
- Other features
- Terrain height and color map generation
- Cube map generation
- Video-file to image-files conversion
- Custom helper type
Viewer Features
- Loads .scene and .mesh files
- Allows the user to fly through the scene with any camera
- Option to lock the view camera to a scene camera for automatic flythroughs
- Scriptable control of the scene with a scene specific Lua script. Control mesh animations, object positions, and many other things.
- Supports keyboard, mouse, and Xbox 360 gamepad controls
- Sample scenes
Alias: OgreMax_Scene_Exporter
Contributors to this page: jacmoe
and
Nedelman
.
Page last modified on Thursday 03 of November, 2011 16:57:31 GMT by jacmoe
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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