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OgreOpcode
OgreOpcode
- License LGPL
- Status Halted
- Dependencies Ogre 1.4+
- Latest Version SVN trunk
- Instructions none
- Support none
- Lead Developer Jacmoe
- Start Date Wed May 11, 2005
OgreOpcode is an OPCODE Collision Detection Wrapper for Ogre.
OPCODE is a synonym for optimized collision detection.
The first place of information is the <not available at the moment>.
Source code and samples you find in the SVN
.
See also
- forum thread - an example code
- forum thread - a code for rebuilding a hightmap terrain and generating a collision object for OgreOpcode (if I understood right)
- Big o space
- a game on sourceforge.net using Ogre and OPCODE
Contributors to this page: jacmoe
and
Jacmoe
.
Page last modified on Tuesday 15 of June, 2010 14:43:35 GMT by jacmoe
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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