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If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
Author: Steve 'sinbad' Streeting
Project: External Project (Torus Knot Software Ltd
)
Type: OGRE Library
Supported Platforms: Windows
Home Page: OgreSpeedTree
OgreSpeedTree is a commercial library from my company Torus Knot Software Ltd, designed to make it ridiculously easy to get awesome looking trees created with SpeedTree
tools running fast in your Ogre applications.
Features:
- Gets realistic looking forests into your Ogre application with very little code
- Supports very large Forests with a progressive level of detail & batching system, meaning that close up you'll see incredibly detailed, normal-mapped trees while still being able to support a large draw distance
- GPU-based wind support
- Customised shaders supporting typical outdoor lighting models, integrated with Ogre's material system
- Dynamic shadow casting
- Written from the ground up to integrate tightly with the Ogre codebase, meaning existing Ogre code & plugins can co-operate with SpeedTree rendering
- Full source code available
Contributors to this page: jacmoe
and
OgreWikiBot
.
Page last modified on Monday 28 of December, 2009 08:24:39 GMT by jacmoe
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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