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If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
ParticleFX is an Ogre plugin, which is a part of the official Ogre source code. The compiled library name is ParticleFX.dll.
While Ogre itself contains a particle system, ParticleFX is the library which contains various optional emitter?s and affector?s.
Emitter examples:
- box
- area
- ellisoid
- point
- ring
Affector examples:
- linear force
- rotation
- colour fader
- deflector plane
To use this plugin you have to add the file Plugin_ParticleFX.dll to your project and refer it in the config file Plugins.cfg.
Optimisation
- Allocate particles at the beginning. Avoid creating particle system at runtime.
- Try achieving the desired effect minimizing the particle count. That can easily leads to huge slowdown.
See also
- OGRE Particle Editor
- Particle Accelerator
- Particle Universe plugin
- Snippets - section Particles
- Sun Effect - An Example Particle Script
- Moving Space Dust Effect - A Space Dust Effect
- Interpolation Affector - A particle affector to vary size, rotation and velocity of particles.
- Iterated Fractals - Using ManualObjects as Point Sprites to create a Pickover attractor (updates in real-time with a million or more points!)
- ParticleExampleSun - particle code + how to use
- MeshEmitter - an emitter class + example
Alias: ParticleFX_plugin
Contributors to this page: Beauty
and
jacmoe
.
Page last modified on Monday 06 of September, 2010 09:24:18 GMT by Beauty
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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