If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
This is a small check list of things you need to do before you're ready to build Ogre from source.
Option 1: Extract the dependencies into your ogre source root. Precompiled archive containing PPC and i386 binaries compiled against the 10.4u SDK are available: OS X Dependencies. A larger selection of precompiled dependency packages including more recent updates and iOS packages can be browsed to from the ogre-dependencies-mac page.
Option 2: Install Ogre dependencies system-wide via MacPorts. Be forewarned if you intend to distribute binaries, you may have to jump through a few hoops to link against the static archives (.a) or extract the dynamic libraries and modify their install name (install_name_tool). However individual developers may find this easier to manage on their local machines for general development.
sudo port install libpng +universal jpeg +universal libxml2 +universal sudo port install pkgconfig xmlto autoconf automake libtool sudo port install freetype +universal freeimage +universal libzzip +universal boost +universal ois +universal sudo port install cmake
touch ~/.bash_profile open -a TextEdit ~/.bash_profile
If it is not already present, add:
export CPPFLAGS="-I/opt/local/include" export LDFLAGS="-L/opt/local/lib"
Finally, you need to install Cg and OIS. (Not strictly required by Ogre, but required for Demos, and generally recommended.)
Contributors to this page: excaliburHisSheath
Page last modified on Thursday 17 of April, 2014 02:58:39 UTC by excaliburHisSheath .
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.