Projects using MOGRE        
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If you have a project that you're working on using MOGRE, feel free to add a reference to it here. Link to your homepage, give us an overview of the project, whatever.

Games

  • Image YAT - Yet Another Tetris clone - Port of the C++ YAT(external link) to C# using MOGRE
  • Graffiti Falls and Rapid Runner - Two games, based around the same art assets. All code and art sources are free to use.
  • Image Wings of Fury 2(external link) - Remake of classical arcade shooting game with modern 3d graphics. The new version Wings of Fury 2: "Return of the legend" has been released recently. It's available for free.
  • MUD TV(external link) - In this commercial game you are a manager of a TV station.
  • Ponykart(external link) - Kart racing game with ponies. Will be free when finished.
  • Dungeons(external link) - Strategy game where you build up a dungeon to attract and captivate heros. It uses Miyagi as GUI system.

Simulation

Incredible Sims(external link) allows you to realistically simulate real-life environments, processes and work-flow. The toolkit helps train personnel using video game techniques - commonly known as Serious Gaming.

Utilities

 

Engines

  • ImagoDotNet(external link) - Complete and expandable object-oriented game engine using C# and IronPython (currently no code release, but still working... might take a while) ... sourceforge.net said: Invalid Project
  • Imperial Engine (external link) - Game engine for creating difficult game projects and high-real simulations.(Coming soon first release and new community)

Science

  • Image
    CViewVR(external link) - a visualization environment for underwater vehicles which are navigated by external behavior simulators (e.g. implemented with Matlab). Also the software simulates sonar data to give a feedback to the simulators (if they need).

 


Contributors to this page: Beauty14435 points  , pyritie587 points  and jacmoe177744 points  .
Page last modified on Wednesday 19 of October, 2011 21:35:18 UTC by Beauty14435 points .


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