Rumble Game Framework        
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Note: This is a mirror page of the project's wiki(external link).

Status

For now, it has only a few tools. See below.

Why?

I have been inspired by some articles/papers I have stumbled upon on the Internet on the topic of reusable components for computer games. (When I find those papers, I'll link them here.) The idea is to provide independent components that a developer can connect to build something larger.

License

Licensed under -LGPL.

Author

Oleksandr Lozitskiy aka Olex (as known on forums)

Content

 

Feedback

I'm always looking forward to hear your constructive opinions. You have several options here: OGRE forums, OPAL forums(external link), by email, aim, etc. (see my profile on OGRE forums)

To Come ...

What is in the future? (These are planned.)

  • AI tools
  • Simple Logging framework completed, but not yet prepared for public
  • Sound Wrapper/Enhancer for FMod(external link) completed, but not yet prepared for public
  • Middle-level framework on top of RakNet(external link)

 



Contributors to this page: jacmoe111451 points  and Olex .
Page last modified on Thursday 24 of December, 2009 15:42:13 GMT by jacmoe111451 points .


The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.