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Summer of Code 2007: Material Editor
Student: Brian Hudson (Hudson)
Mentor: Casey Borders (CaseyB)
Location: CVS HEAD ogrenew/Tools/MaterialEditor
Status: Under Development (GSoC 2007 Ended)
UPDATE
GSoC 2007 has ended but development of this project has not. For more information and project updates please visit this project at its new home MaterialEditor.
Project Summary
In Ogre, all aspects of an objects visual appearance are encapsulated in a Material. The Ogre Material Framework is a robust system allowing the programmer to define one or more rendering passes and optionally techniques for degrading gracefully based on a number of factors such as system hardware and/or level of detail.
The goal of this project is to develop an editor for Ogre’s Material Framework. The Ogre Material Editor will provide the developer with Material Script and Shader editors, and allow them to enable/disable Passes and Techniques enabling rapid prototyping of new Materials. The Ogre Material Editor will be similar in appearance and functionality to the ATI RenderMonkey™ Toolsuite.
The entire project proposal can be read here
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Contributors to this page: jacmoe
and
Hudson
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Page last modified on Monday 04 of January, 2010 16:59:40 UTC by jacmoe
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The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.

