TOC Tools
Each and every page in the Tools structure
Welcome to the new Ogre Wiki!
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
- 1 DCC Resources
- 1.1 Syntax highlighting for Material files
- 1.1.1 Syntax highlighting for Vim
- 1.1.1.1 Vim ogre dotmaterial
- 1.1.1.2 Vim ogre dotoverlay
- 1.1.1.3 Vim ogre dotparticle
- 1.1.1.4 Vim Ogre namespace
- 1.1.2 Syntax highlighting for Crimson
- 1.1.3 Syntax highlighting for TextWrangler
- 1.1.1 Syntax highlighting for Vim
- 1.2 Ogre meshxml DTD
- 1.1 Syntax highlighting for Material files
- 2 DCC Tutorials
- 2.1 Bsp making
- 2.2 How to create BSP files using GtkRadiant
- 2.3 Outlined Fonts
- 2.4 3dsmax Heightmaps
- 2.5 Skyboxes
- 2.5.1 3DStudio Skyboxes
- 2.5.2 Bryce Skyboxes
- 2.5.3 POVRay Skyboxes
- 2.6 BumpMapping
- 2.7 Mipmapping
- 2.8 POVRay Explosions
- 2.9 Terrain Howto
- 2.10 ArtisticallyDisabled
- 2.11 Materials
- 2.12 Creating a triangle strip
- 2.13 MultiBIPSkeleton
- 2.14 NormaliseBlenderMeshForOgre
- 2.15 Radiosity to texture baking
- 2.16 Ogre Terrain Textures
- 3 DCC Tools
- 3.1 OGRE Exporters
- 3.1.1 OGRE XSI Exporter
- 3.1.2 Easy Ogre Exporter
- 3.2 Tools: 3DSMax
- 3.3 Tools: Blender
- 3.3.1 Blender Video Tutorials
- 3.4 OGRE DCC Tools
- 3.5 Ogitor
- 3.6 OgreXmlConverter
- 3.7 OgreAssimpConverter
- 3.8 Octopus
- 3.9 Bitmap Font Builder Tool
- 3.10 CEGUI Mesh Viewer
- 3.11 3DS2Mesh
- 3.11.1 3ds2mesh_cpp
- 3.12 Cal3d2ogre
- 3.13 3DSMax MountNodeSet Exporter
- 3.13.1 MountNodeSet MaxScript
- 3.13.2 Using MountNode Xml
- 3.14 Exporter 3DStudioMax
- 3.15 MDL2Mesh
- 3.16 LEXIExporter
- 3.17 Joof
- 3.17.1 Joof changelog
- 3.17.2 Joof license
- 3.18 TrueSpace Exporter
- 3.19 Sketchup Exporter
- 3.20 Show Mesh
- 3.21 Overlay Editor
- 3.22 oFusion
- 3.23 OGRE Studio
- 3.24 OGRE Toolbox
- 3.25 RmOgreExporter
- 3.26 ATI nmf Exporter
- 3.27 CXviewer
- 3.28 PGLM-MapEditor
- 3.29 Lwo2Mesh
- 3.30 Maya Animation Exporter
- 3.30.1 Sample code
- 3.31 Maya Exporter
- 3.32 Maya Scene Exporter
- 3.33 MeshMagick
- 3.34 MeshTree Studio
- 3.35 MilkshapeExporter
- 3.36 LightWave to OGRE
- 3.37 Vision
- 3.38 Wings3D Converter
- 3.39 Wings3D Converter Helper
- 3.40 Wings3D Exporter
- 3.41 XgEditor
- 3.42 VRML Converter
- 3.43 OGRE Particle Editor
- 3.44 Ogre Particle Lab
- 3.45 DeleD Exporter
- 3.46 Cinema 4D Exporter
- 3.47 Giles Exporter
- 3.48 3dssceneexporter
- 3.49 Blender dotScene Exporter
- 3.50 Blender Exporter
- 3.50.1 Blender to Ogre
- 3.50.2 Blender 2.5 Exporter
- 3.51 BlenderImport
- 3.52 Mesh Viewer
- 3.53 MS3D2XML
- 3.54 Particle Accelerator
- 3.55 Pymdl2mesh
- 3.56 Squamster
- 3.57 LFA Scene Manager
- 3.58 Mesh and Armature Exporter
- 3.59 OgreMax Scene Exporter
- 3.60 Spacescape
- 3.61 Ogre Meshy
- 3.62 Glue Editor
- 3.63 OgreModelConfigurator
- 3.64 EGO Game Editor
- 3.65 Artifex Terra
- 3.66 Yaose
- 3.1 OGRE Exporters
- 4 A Brief Summary of Image File Formats
- 5 DCC Articles
- 6 Assembling a production pipeline
- 7 Free Resources
- 7.1 Sinbad Model
- 8 TOC Tools
- 1
- 2
- 2.1
- 2.2
- 2.3
- 2.4
- 2.5
- 2.6
- 2.7
- 2.8
- 2.9
- 2.10 ArtisticallyDisabled :
An Ogre Artwork lesson for and by the Artistically Disabled - 2.11 Materials :
A collection of material templates. - 2.12
- 2.13 MultiBIPSkeleton :
How to combine multiple 3DSMax BIP animations into a single Skeleton file - 2.14
- 2.15 Radiosity to texture baking :
Using Texture Baker for baking radiosity information into texturemap - 2.16
- 3
- 3.1
- 3.2
- 3.3
- 3.4
- 3.5
- 3.6
- 3.7 OgreAssimpConverter :
Assimp-based command-line tool to convert models to OGRE format - 3.8
- 3.9
- 3.10
- 3.11
- 3.12
- 3.13
- 3.14
- 3.15
- 3.16
- 3.17
- 3.18
- 3.19
- 3.20
- 3.21
- 3.22
- 3.23
- 3.24
- 3.25
- 3.26
- 3.27
- 3.28
- 3.29
- 3.30
- 3.31
- 3.32
- 3.33 MeshMagick :
Manipulation tool for Ogre meshes and skeletons - 3.34
- 3.35
- 3.36
- 3.37
- 3.38
- 3.39
- 3.40
- 3.41
- 3.42
- 3.43
- 3.44
- 3.45
- 3.46
- 3.47
- 3.48
- 3.49
- 3.50
- 3.51
- 3.52
- 3.53
- 3.54
- 3.55
- 3.56
- 3.57
- 3.58
- 3.59
- 3.60
- 3.61
- 3.62 Glue Editor :
simple scene editor for ogre projects - 3.63
- 3.64
- 3.65
- 3.66
- 4
- 5
- 6
- 7
- 7.1 Sinbad Model :
Sinbad: Official OGRE Mascot
- 7.1 Sinbad Model :
- 8 TOC Tools :
Each and every page in the Tools structure
Contributors to this page: jacmoe
.
Page last modified on Tuesday 01 of June, 2010 23:50:03 GMT by jacmoe
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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