Welcome to the new Ogre Wiki!
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
Tutorial Guidelines
Tutorial writing guidelines? have been moved to the Ogre Wiki Handbook?. Be sure to review them before writing a tutorial.
Tutorial Ideas
Add ideas for new tutorials here.
Basic Topics
- Implementing OIS (Make an actual tutorial for this... Cleaner than the article/howto)
Intermediate Topics
- Scripting with Lua (also see Scripting_with_LuaBind_in_Ogre)
- Scripting with Ruby
- Billboards and Imposters
- I second this. A tutorial on billboards, and billboard animations (== sprites in 3D) would be useful for many. Mikademus? 15
- Manual Objects & Vertex/Index Buffers
Advanced Topics
- Integrating Opcode for Collision Detection - build and demonstration of usage (might be better for ogrearticles)
- OgreNewt Integration
- Advanced Material Management (within ogre, not creating content)
- Creating a new -SceneManager
Contributors to this page: Mikademus
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Page last modified on Monday 21 of July, 2008 14:06:01 GMT by Mikademus.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.

