Welcome to the new Ogre Wiki!
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
Why?
When theora decodes a frame, it gives us YUV
pixels but we need RGB to use it in 3D applications.
Therefore, we need to convert each frame on the CPU. More on TheoraVideoPlugin HowItWorks.
On high resolution videos this becomes a problem, and could cause frame dropping on slower machines.
Converting YUV on the GPU accelerates the whole process, but has pros and cons, see How it works article for details.
How to use
todo
Using your own shaders
todo
Contributors to this page: jacmoe
and
OgreWikiBot
.
Page last modified on Thursday 31 of December, 2009 15:08:49 UTC by jacmoe
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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