TindalosNotes         ChangeLog and porting notes for OGRE 2.0.0 "Tindalos"
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Welcome to the ChangeLog and porting notes for OGRE 2.0.0 "Tindalos" - work in progress

Frank Belknap Long wrote:
"They are lean and athirst!" he shrieked... "All the evil in the universe was concentrated in their lean, hungry bodies. Or had they bodies? I saw them only for a moment, I cannot be certain." - ”Frank Belknap Long, "The Hounds of Tindalos"

 

ChangeLog

  • Not started

 

Porting notes

  • None yet

 

Annotated roadmap

  • SceneManager redesign
    • Very large world support (deal with precision issues at large coordinates)
    • Support for rendering a single scene using multiple SceneManagers
    • Significant decoupling of SM roles & responsibilities
    • SceneNode optional, can integrate objects directly with external state system (Ogre == View in MVC)
    • Asynchronous updates, support multithreading where Model is updated at different rate to View
  • Construct Camera & Light via MovableObjectFactory instances

 

Talks about it

 


Contributors to this page: masterfalcon183 points  , Spacegaier3733 points  and jacmoe111451 points  .
Page last modified on Sunday 02 of January, 2011 08:44:56 GMT by masterfalcon183 points .


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