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oFusion
oFusion is the latest and greatest Ogre DCC content/exporter tool.
It has no less than a full version of Ogre rendering engines in one of the viewports inside of 3DSMax and it introduces a new 3DSMax material (Ogre material). Using it you can access any aspects of shading -techniques, -passes, pixel and vertex shaders.
oFusion let's you see what the content assets will look like inside your application before you export!
This kind of tools is what the big boys play with when they make games, VR and other applications using 3D graphics.
"Never before have we had a real Ogre preview view port inside a DCC tool. This tool is just too good to pass up.
I am sure Maya and XSI versions of this will follow some day, but not today." - Lee Sandberg, AB Colorod Media
Thanks to Andres Carrera (Lioric) and Ace Studios for making it available!
It comes with an exporter and loader.
The pro version does have more exciting features planned like property editing and scripting of the Ogre view port!
For more information see,
http://ofusion.inocentric.com/
MountNodeSet MaxScript
A Simple MountNodeSet for creating xml files, useful for defining Bone TagPoints.
Usage Steps:
- Load script either manually or add it to your startup.
- Select desired object you wish to assign as your MountNodeSet (Bone, Mesh, ...)
- Locate the new MountNodeSet modifier in your modifier panel and add it.
- Specify a name for your new MountNode and press Add. The new MountNode will now be selected.
- Manipulate the position and orientation of your new MountNode untill you are satisfied.
- Select the parent object containing the MountNodeSet and press Export All (UI button provided on the MountNode for this).
- Review the example found here for usage within Ogre: Using MountNode Xml
Contributors to this page: jacmoe
and
OgreWikiBot
.
Page last modified on Monday 28 of December, 2009 07:45:46 UTC by jacmoe
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.

