Welcome to the new Ogre Wiki!
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
Steven Gay ( lazalong )
Team role: Original OGE team member, programmer and, for now, sourceforge project administrator.
Open to any business opportunities.
My Ogre related contributions:
- Geometry Batching - Tutorial on batching
- OGE - Open Game Ening
- An Ogre based game engine
- OpenAL Manager - Simple OpenAL manager to be used with Ogre
- Building Under Eclipse And GCC - Old
Contact: lazalong a t gmail.com | google talk in the evening (GMT+10)
Location: Canberra, Australia (previously Geneva, Switzerland)
About: Steven, after medical studies, switched to bioinformatics in 1998, made a PhD in bioinformatics in 2002 and worked as project manager at a swiss office until june 2007.
Now he will work full time on developing multiplayer games based on OGE.
Loves clear, object-oriented design.
Contributors to this page: Steven
.
Page last modified on Thursday 02 of April, 2009 09:27:52 GMT by Steven.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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