Welcome to the new Ogre Wiki!
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
hi Rocifier
i am a new user of ogre and i have read your tutorial :Managing Game States with OGRE so i have a little confuse of the code in the class of GameManager
void GameManager::setupResources(void)
{ // load resource paths from config file
ConfigFile cf;
cf.load("resources.cfg");
// go through all settings in the file
ConfigFile::SectionIterator seci = cf.getSectionIterator();
String secName, typeName, archName;
while (seci.hasMoreElements())
{
secName = seci.peekNextKey();
ConfigFile::SettingsMultiMap *settings = seci.getNext();
ConfigFile::SettingsMultiMap::iterator i;
for (i = settings->begin() ; i != settings->end() ; ++i)
{
typeName = i->first;
archName = i->second;
ResourceGroupManager::getSingleton().addResourceLocation(
archName, typeName, secName);
}
}
}
when i complie your code i found that a error says "unable to derive resource group for xxx.mesh" so could you please tell me where should i place the media folder which contain the mesh file?
thank you very much!
Contributors to this page: Benject
.
Page last modified on Saturday 13 of May, 2006 13:12:17 GMT by Benject.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
Sidebar
Search box
Online users
43
online users

