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Author: Daniel Wesslen?
Project: OGRE Main Project (VRMLConverter)
Type: Command-line Tool
Documentation: ReadMe
Sources: OGRE SVN
Binaries: Daniel' site
dead link
Status and bug reports: OGRE Forums
Convert VRML
files to OGRE .mesh files
This converter seems to be outdated. Last code update was in January 2004.
Possibly it works, but there also could be problems (e.g. happened at some VRML97 models).
Alternative ways to import VRML models:
- For models in VRML 1 format: Open model with Blender and export to Ogre format by Blender exporter
- For models in VRML 2 (VRML 97) format: Use AccuTrans 3D
to convert the model to the file format .3ds. This can be loaded by Blender and then exported to Ogre format.
Usage
VRML2mesh [[output mesh file]
On command line or just drag-and-drop a VRML file on the progam.
Well... before doing that, you have to export a VRML file from your modeler.
3dsmax, Maya and Milkshape can all do this, and their exporters have been confirmed to create trouble-free files. Other programs should work as well, but there are no guarantees.
Features
Converts VRML97 (VRML 2.0) files to .mesh files containing static meshes and materials. (What's about VRML 1.0?)
That's all.
Notes
- Make sure your objects are tesselated. They don't have to be triangulated - the converter takes care of that, but primitive shapes (like spheres, boxes, etc) are not recognised.
- If you want the mesh to contain normals (which is usually the case), then make sure that normals are exported. There is usually an option for this in the modeler, but the default is 'off' in most programs.
Contributors to this page: Beauty
and
Jacmoe
.
Page last modified on Monday 19 of July, 2010 11:31:17 GMT by Beauty
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.

