Wiki Ideas
Things which could go into the Ogre Wiki
Welcome to the new Ogre Wiki!
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
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| Status: | What? | Where? | How? |
| ? | Configuration like the Ogre demos | this would be cool | rip off the configuration code from the OgreBites demo code |
| ? | Switch between scenes | often asked | snippet or tutorial |
| ? | Add OgreModelConfigurator to the Tools structure. | Forum Topic | Infopage |
| ? | Ogre as an FLTK2 Widget | Forum Topic | Snippet |
| ? | Ogre at fixed frame rate | Forum Topic | Snippet |
| ? | Name Generator snippet | Forum Topic | Snippet |
| ? | Getting Vector3 from Quaternion? | Forum Topic | Snippet |
| ? | Add FxOgreMaxExporter to the Tools structure | Forum Topic | Infopage |
| ? | New, new DotSceneLoader | Forum Topic | Snippet |
| ? | Impossible event class? how to change return type w/ string? (Needs a name) | Forum Topic | Snippet |
| ? | Kojack: 'I just wrote some code to intercept messages before the ogre winproc about an hour ago. Here's what I did.' | Forum Topic | Snippet |
| ? | How to make a quad represent a line, with thickness | Forum Topic | Snippet |
| ? | Component Based Objects (An Epic Topic!) | Forum Topic | Put me in an important List of Links |
| ? | Introduction to C++ with Game Development - 20 part series | link | Put in a list |
Contributors to this page: jacmoe
.
Page last modified on Tuesday 06 of July, 2010 14:42:07 GMT by jacmoe
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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