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Installing the Ogre SDK
NetBeans 6.9.1
Building Ogre
CMake Quick Start Guide
Getting Started With CMake
Building Ogre With CMake
Getting Sources With TortoiseHG
CMake Build System Overview
Prerequisites
Specific Build Guides
Building Ogre with boost 1.50 upwards and MinGW
TDM MinGW64 build guide
Building Ogre on Mac OS X (2013)
Building Ogre3D 1.9 Statically in Mac OS X (Yosemite)
Using Ogre3D 1.9 Statically
Setting Up An Application
Setting Up An Application - Windows
Setting Up An Application - Visual Studio
Precompiled headers
NetBeans 6.9.1
Setting Up An Application - CodeBlocks
The Complete Blanks Guide To Using The OGRE SDK AppWizard
Visual Studio Debugging Settings
Setting Up An Application - QtCreator
Setting Up An Application - Linux
Setting Up An Application - Eclipse - Linux
Setting Up An Application - Autotools - Linux
Setting Up An Application - CodeBlocks - Linux
Setting Up An Application - QtCreator - Linux
Setting Up An Application - NetBeans - Linux
Setting Up An Application - KDevelop - Linux
Setting Up An Application - Mac OSX
Setting Up An Application - Mac OSX - XCode Templates
Manually configure an Xcode 4 project
Ogre Wiki Tutorial Framework
BaseApplication-h
BaseApplication-cpp
TutorialApplication-h
TutorialApplication-cpp
MinimalOgre-h
MinimalOgre-cpp
TinyOgre-h
TinyOgre-cpp
LowLevelOgre-h
LowLevelOgre-cpp
Building Your Projects With CMake
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Setting Up An Application - iPhone
Roadmap
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ByatisNotes
CthughaNotes
ShoggothNotes
EihortNotes
DagonNotes
AzathothNotes
GhadamonNotes
XalafuNotes
Google Summer Of Code
SummerOfCode2015
SummerOfCode2013
SoC2013 Ogre 2.0 Revamp
SoC2013 DirectX11 & Tesselation Sample
SoC2013 Progressive Mesh Improvements
SoC2013 Resource System Redesign & Replacement
SoC2013 OpenGL 3 Plus with Advanced Graphics Samples
SummerOfCode2012
SoC2012 Improve and Demo the Terrain System
SoC2012 Volume Rendering with LOD aimed at terrain
SoC2012 Complete the DirectX 11 render system
SoC2012 Implementation of Off-Screen Particles
SummerOfCode2011
SoC2011 Dual Quaternion Skinning
SoC2011 Visual Unit Testing Framework
Visual Unit Testing Framework
SoC2011 Terrain Paging Improvements
SoC2011 Modern Illumination Techniques
SummerOfCode2009
SoC2009 Compositor
SoC2009 Samples
SummerOfCode2008
SoC2008 GeometryShaders
SoC2008 LOD
SoC2008 MotionSynth
SoC2008 OgreCollada
SummerOfCode2007
SoC2007 Animation
SoC2007 Emulation
SoC2007 MaterialEditor
MaterialEditor
SoC2007 Memory
SoC2007 ScriptCompilers
SummerOfCode2006
SoC2006 BillboardClouds
SoC2006 Instancing
SoC2006 RmExporter
SoC2006 SceneManagement
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SoC2006 XSITool
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GSoC ApplicationTemplate
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SummerOfCode2016
SummerOfCode Project Ideas
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Build OGRE dependencies using MSYS
ZziplibBuildOSXUniversal
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Azathoth
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About Ogre
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Ogre Demos
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Ogre iPhone
Ogre iPhone FAQ
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Building From Source - iPhone
Downloading The Ogre Source (for iPhone)
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ogreOnIphoneFast
OgreBites
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SdkCameraMan
Deferred Shading
RT Shader System
Script compilers
NewScriptFeatures
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Custom GPU Capabilities
Ogre Android
OgreAndroidMakefile
OgreAndroidAndroidLogListener_h
OgreAndroidAndroidLogListener_cpp
OgreAndroidOgreADPArchive_h
OgreAndroidOgreADPArchive_cpp
OgreAndroidogresamplebrowser_cpp
OgreAndroidogrewrapper_h
OgreAndroidogrewrapper_cpp
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Ogre Internals Dissection FAQ
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