If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
Mesh - The geometry for a visible object in a 3D application. A mesh is a series of triangles, and usually has a texture. It also can contain lines and points.
For Ogre, there are two mesh file formats, which can be converted via the OgreXmlConverter:
- XML code
- several 3D applications can create this file format by OGRE Exporters
- can be edited
- can not be loaded by Ogre applications
- binary format
- can be loaded by Ogre applications
To load a mesh in a scene, you need to create an Entity from it. More details you find on page Entity.
(Alternatively you can create 'level geometry' instead for immovable objects.)
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.