Welcome to the new Ogre Wiki!
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
On this page you'll find further information about Ogre. This is all less technical information. Articles such as installing, using or creating content can be found on the Main Page.
About Ogre
- Brief history of OGRE - Milestones in the OGRE history
- License
- Ogre is released under the MIT License, which is a permissive open source license. Older versions of Ogre were released under the LGPL license with static linking exception.
- Ogre Team
- The Ogre core team, that is maintaining and developing the engine
Samples
- The Demos - Introduction to the Ogre Demos
- Models - Information about the 3D meshes included in the samples
Alias: About_Ogre
Contributors to this page: jacmoe
and
system
.
Page last modified on Monday 28 of June, 2010 23:41:35 UTC by jacmoe
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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Last changes
- Hydrax
- QtOgre
- SoC2012 Complete the DirectX 11 render system
- SoC2012 Volume Rendering with LOD aimed at terrain
- SoC2012 Improve and Demo the Terrain System
- Mogre and WPF
- SoC2012 Implementation of Off-Screen Particles
- Advanced Ogre Framework
- Ogre overlays using Qt
- Architecture and Design in Games
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