Cal3d2ogre        
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Author: José Muñiz
Project: OGRE Add-on Project (cal3d2ogre)
Type: Command-line Tool
Documentation: ReadMe(external link)
Sources: OGRE Addons CVS(external link)
Binaries: not available yet
Status and bug reports: OGRE Forum Thread(external link)


This exporter converts geometry, skeletons, animations and materials from binary and XML CAL3D files (cmf, csf, caf, crf, xmf, xsf, xaf, xrf) to Ogre3D mesh, skeleton and material file formats without needing other tools. It compiles on Windows (only a VC++ 2005 solution provided). Linux/Mac version pending.

Features:

  • converts geometry, skeletons, animations and materials from binary and XML CAL3D files
  • parses CAL3D config files (cfg)
  • outputs binary or XML files
  • keeps UV mapping
  • converts normals
  • option to keep +Z axis as up (default behavior swaps Y and Z axes, so +Y is up)
  • manual scaling factor for the resulting mesh
  • selectable triangle winding for output
  • converts LODs

 
This project is released under the ZLib license. Read the documentation before using it, though, because a few files have a different license. These files can be left out during compilation putting
#define ZLIB_CODE_ONLY
in main.cpp.


Contributors to this page: jacmoe180265 points  and OgreWikiBot54 points  .
Page last modified on Monday 28 of December, 2009 03:48:21 UTC by jacmoe180265 points .


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As an exception, any source code contributed within the content is released into the Public Domain.