This page describes the process for creating an OGRE SDK for release, based on OGRE 1.7 or later.
Table of contents
MS Visual C++
Prerequisites
You need the following before you start:
- CMake 2.8.0+ on your path
- Doxygen on your path
- BOOST_ROOT environment variable defined, pointing at your boost install
- DXSDK_DIR environment variable must point at the DirectX SDK you wish to build against
Creating the SDK
- Open a command prompt
- Run vcvars32.bat for your compiler of choice.
- Checkout a clean working copy of OGRE at the release tag (e.g. v1-7-0) as folder 'ogre'
- Change directory to ogre/SDK/Win32
- Set the OGRE_DEPENDENCIES_DIR environment variable to point at the location of OGRE dependencies matching your intended compiler / architecture
- Run: "buildsdk <compiler>", where <compiler> is one of:
- * vc71
- * vc8
- * vc8_x64
- * vc9
- * vc9_x64
- * vc10
- * vc10_x64
- The SDK will now be built in a subfolder called the same as the supplied <compiler> option.
- Once the SDK has been built, simply zip up the contents of ogre/SDK/Win32/<compiler>/sdk and release