Artist & Content Creation Tutorials
These tutorials are for the 3D Artist in all of us. Here you can learn how to create levels, models, and textures for your games. Look at the Assembling a production pipeline page to learn about DCC tools and exporters, or DCC Resources for external links.
Materials and Shaders
Tutorials about OGRE materials and OGRE compatible shaders.
- Materials: Glass, Steel, Bump map, etc .material examples.
- Faking HDR: How to achieve HDR on non-HDR-capable hardware.
These tutorials cover specific aspects on the art of creating virtual worlds: terrain generation, skyboxes, level design, etc.
Tutorials on texture-based fonts used in OGRE.
- Outlined Fonts: How to create nice outlined fonts for use with Ogre
- Image Based Fonts?: How to use image based fonts in OGRE - uncomplete
Contributors to this page: sbn
Page last modified on Monday 11 of April, 2011 12:53:49 UTC by sbn .
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As an exception, any source code contributed within the content is released into the Public Domain