Welcome to the new Ogre Wiki!
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
Artist & Content Creation Tutorials
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Alias: DCC_Tutorials
Contributors to this page: sbn
,
JustBoo
and
Jacmoe
.
Page last modified on Monday 11 of April, 2011 12:53:49 UTC by sbn
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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- Hydrax
- QtOgre
- SoC2012 Complete the DirectX 11 render system
- SoC2012 Volume Rendering with LOD aimed at terrain
- SoC2012 Improve and Demo the Terrain System
- Mogre and WPF
- SoC2012 Implementation of Off-Screen Particles
- Advanced Ogre Framework
- Ogre overlays using Qt
- Architecture and Design in Games
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