If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
This page attempts to provide some more detail on the graphics hardware features Ogre requires, or can optionally use.
Base requirement (independent of rendering API)
- NVidia: Geforce2 or higher required, Geforce 4(non-mx) or higher recommended
- ATI: Radeon 7500 or higher required, Radeon 9600 or higher recommended
SiS, Intel and S3 cards might or might not be supported.
Always use the latest drivers provided by your graphics card vendor! (unless a certain driver version is known to give problems)
An OpenGL driver exposes a certain core version and a set of extensions. The OpenGL core version defines the set of base capabilities, while the extensions supply external features that can be used by applications and games to improve graphical quality or increase performance.
To work at all, OGRE requires a base OpenGL version of 1.2.1 . This is a very low requirement as everything from the Nvidia TNT(2?) series and the ATI radeon series is able to provide this (with the notable exception of 3D textures which are officially part of the GL 1.2 standard, and available on all Radeons, but not on NVidia cards until the Gf4Ti).
In addition to that, there is a long list of extensions that Ogre can and will use if they are available. These are the following:
GL core extensions
Windows GL extensions
The detailed descriptions of these extensions can be found in the OpenGL registry.
To work at all, OGRE requires a base OpenGL ES? version of 1.1. As of this writing, the PowerVR MBX and SGX series of GPUs have been tested with great success.
OpenGL ES 2.0 is not yet supported.
In addition to standard features of OpenGL ES 1.1, there is a long list of extensions that Ogre can and will use if they are available. These are the following:
GL ES 1.1
''The detailed descriptions of these and other extensions can be found in the OpenGL ES registry.
GPU & Driver Support Databases
- A large database with cards, and the GL extensions and DirectX capabilities they support in the current drivers can be found on Chris Dragan's Direct3D and OpenGL Device Capablities Database
- A reference list of GL extensions and parameter settings in OS X - Mac OS X OpenGL Capabilities
- A handy tool for getting information about extensions as well as benchmarking and testing for support of extensions for Windows and Mac OS X is available from Realtech VR
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.