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This page attempts to provide some more detail on the graphics hardware features Ogre requires, or can optionally use.

1.10

  • All DX8 and DX9 hardware with very limited support (old ATI Radeon X1000; GeForce 4, 5200, 6000 & 7000)
  • All of DX10 hardware (GeForce 8, 9, 200; AMD Radeon HD 2000-4000)
  • All of DX11 hardware (GeForce 400 - 900; AMD Radeon HD 5000-7000; Radeon R280)

 
Intel cards are supported but there's a lot of versions and specific support depend on the model. For best compatibility use the D3D9 or D3D11 render system instead of OpenGL.

The recommended RS is D3D9, or else the OpenGL (not GL3+). Only use D3D11 RS if you require specific functionality (i.e. multimonitor VSync in windowed mode, which also requires Windows 8.1).

Always use the latest drivers provided by your graphics card vendor! (unless a certain driver version is known to give problems)

Android
We support all devices where the OS version is greater or equal 2.3.3 (this OS version introduced GLES 2.0 support). For older phones / tablets
we still have the GLES 1.1 rendersystem (which is not developed any further).
Furthermore we have partial support for GLES 3.X which should be used on newer devices.

In the past we had several problems with MALI gpu's due the usage of the RTSS - some devices could not handle the auto generated shaders.
But we overcome most problems with the use of the glsl optimizer so that one should be enabled when running on mobile gpu's.

iOS
We support all iOS devices(Apple TV and watch excluded) that run iOS 6 and above. iOS 8 is required for 64 bit support. As with Android, OpenGL ES 1.1-3.0 is supported and making use of the glsl optimizer is recommended.

2.0

Pretty much the same as 1.10
However a SSE2-capable CPU is required (shouldn't be a problem in 2015)

2.1 (WIP)

  • All of DX10 hardware (GeForce 8, 9, 200; AMD Radeon HD 2000-4000)(1)
  • All of DX11 hardware (GeForce 400 - 900; AMD Radeon HD 5000-7000; Radeon R280)

 
(1) At the time of writing both NVIDIA and AMD have stopped releasing new drivers for these cards.
On Windows using GL3+ RS, AMD DX10 cards don't have key extensions required to run Ogre. It is likely that these cards will be able to run Ogre 2.1 on Linux using the Mesa 10.6 drivers much better than in Windows; since this is a driver problem, not a hardware one.
We're heavily working on the D3D11 RS to bring support back to all of the DX10 hardware.

Intel has always had very poor OpenGL support; and lately Intel seems to stop releasing new drivers very quickly, even with very recent cards.
Once the D3D11 RS is restored, support for these vendor should be significantly improved. Furthermore it's possible that the Mesa drivers can improve the situation on Linux as well.

The only working RS is GL3+ at the moment.

Microsof-specific: Windows XP is supported via OpenGL (GL3+). Windows 7 or higher is highly recommended.

Ogre 2.1 is a work in progress. Be sure to checkout this page again for further updates. Last updated: 2015-02-18

GPU & Driver Support Databases

 

 


Contributors to this page: masterfalcon435 points  , wolfmanfx398 points  , Spacegaier6073 points  , jacmoe180265 points  and dark_sylinc1400 points  .
Page last modified on Monday 02 of March, 2015 05:30:17 UTC by masterfalcon435 points .


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As an exception, any source code contributed within the content is released into the Public Domain.